13 Sep 2024
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KEEPING IN MIND THAT ILL BE WORKING IN GB-STUDIO WITH A 9 DAY DEADLINE, COME UP WITH A GAME DEV DOCUMENT BASED ON THE FOLLOWING GAMEJAM CRITERIA, HIGHLY DETAILED AS FAR AS SCENES, MAPS, MECHANICS, SCRIPTS, LOOPS/IFS/ELSE ETC
Theme The themes are "GameBoy" and a second theme which will be announced on the first day of the jam.
SECOND THEME IS SPOOKY Ghosts, ghouls, and goblins. Liminal spaces, analogue horror, gameboy terror. Strange things and unusual stories. It could be a scary horror, light-hearted
Alright, let's break this down. A Game Boy-themed game with spooky elements? Sounds awesome. Here's how I’d structure that game development document. Keep it concise, get the team hyped, and let's make something cool in 9 days!
Game Development Document: Haunted Pixels
Game Concept
Haunted Pixels is a retro-inspired adventure where players navigate a spooky pixelated world filled with ghosts, haunted houses, and eerie mysteries. The objective? To uncover the secrets of the haunted town while avoiding or battling spooky creatures.
Gameplay Mechanics
- Top-Down Adventure Realm: Classic Game Boy-style graphics (think 8-bit sprites).
- Exploration: Players can explore different areas like graveyards, haunted mansions, and cursed forests.
- Puzzle Solving: Solve puzzles to unlock new areas and mysteries.
- Ghost Encounters: Random ghost encounters that can be avoided or fought using pixelated charm spells.
- Inventory System: Collect spooky items (like ghost traps, charms) to use against spirits.
Art Style
- Retro Pixel Art: Embrace that nostalgic Game Boy vibe. Dark colors with vibrant accents for spooky elements.
- Sound Design: Creepy chiptune music and sound effects to enhance the atmosphere.
Narrative
- Main Storyline: The protagonist returns to their childhood town, now haunted by the spirits of the past. Players must uncover the truth behind the hauntings and save the town.
- Side Quests: Help various townsfolk with their ghost problems to gain supplies and upgrades.
Development Timeline (9 Days)
- Day 1-2: Concept Art & Design – Develop character sprites, environments, and UI.
- Day 3-4: Mechanics Implementation – Code movement, interactions, and inventory systems.
- Day 5: Puzzle Development – Create and test puzzles for engagement and challenge.
- Day 6: Audio Integration – Add music and sound effects (gotta have those creepy vibes).
- Day 7: Testing & Debugging – Playtest for bugs, balance gameplay elements.
- Day 8: Polish – Finalize graphics and audio, make everything tight.
- Day 9: Launch Prep – Get the PR going, hype the game on social media, get ready for launch!
Marketing Strategy
- Social Media Teasers: Share snippets of gameplay and spooky art.
- Gameplay Demos: Create short demo videos showcasing key mechanics.
- Engage Fans: Set up a community forum for feedback and hype.
There you go! This is just a rough outline, but it should guide you through that 9-day deadline. Remember, keep it fun, keep it spooky, and get those creative juices flowing! What do you think?